# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
88 | 'Ard as Iron | Score this in the third end phase if none of your fighters are out of action. | 3 | - | - | - | ||||||
89 | Biggest an' da Best | Score this in an end phase if your leader took an enemy fighter out of action in the preceding action phase. | 1 | - | - | - | ||||||
90 | Call of the Waaagh! | Score this immediately if three or more of your fighters made a Charge action this phase. (Able to be scored if you draw this card after the condition was met). | 1 | - | - | - | ||||||
92 | Dere's More of Us | Score this in an end phase if you have more fighters on the battlefield than your opponent. | 1 | - | - | - | ||||||
97 | 'Avin' a Good Time | Choose a fighter and roll an attack dice. If you roll a Smash or Critical success the can make an Attack action. | - | - | - | - | ||||||
100 | Gorkamorka's Blessing | The first Attack action with a Range of 1 or 2 in the next activation has +1 Damage. | - | - | - | - | ||||||
104 | More Choppin' | Roll an extra attack dice for the first Attack action in the next activation. | - | - | - | - | ||||||
111 | Crush and Cleave | This fighter's Attack actions gain Cleave. | - | Gurzag Ironskull, Bonekutta | - | - | ||||||
113 | 'Eadbutt | 1 Smash 2 2 If this Attack action succeeds, the target cannot be activated for the rest of the phase. |
- | Gurzag Ironskull | - | - | ||||||
115 | Unkillable | Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a Block or Critical success they suffer no damage and are not taken out of action, and you discard this upgrade. | - | Gurzag Ironskull | - | - | ||||||
116 | Waaagh! | This fighter's Attack actions with a Range of 1 or 2 have +1 Damage in a phase in which they make a Charge action. | - | - | - | - | ||||||
234 | Advancing Strike | Score this immediately when your warband takes an enemy fighter standing in enemy territory out of action. Restricted |
1 | - | - | - | ||||||
239 | Blooded | Score this in an end phase if all of your surviving fighters (at least three) have at least one wound token. | 1 | - | - | - | ||||||
243 | Change of Tactics | Score this immediately if a friendly fighter on Guard makes a Charge action. Restricted |
1 | - | - | - | ||||||
244 | Chosen Champion | Score this in an end phase if a surviving friendly fighter has three or more upgrades. | 1 | - | - | - | ||||||
245 | Complete Victory | Score this in the third end phase if none of your fighters are out of action. | 3 | - | - | - | ||||||
247 | Conquest | Score this in the third end phase if all of your surviving fighters are in your opponent's territory. | 2 | - | ? | SSduplicate | 2/44 (4.55%) | |||||
284 | Precise Use of Force | Score this immediately if a friendly fighter makes a successful Attack action that deals exactly enough damage to take their target out of action. Restricted |
1 | - | - | - | ||||||
305 | Victorious Duel | Score this immediately if your leader takes an enemy leader out of action. | 2 | - | - | SSduplicate | ||||||
327 | Fuelled by Fury | You can re-roll any attack dice for the first friendly fighter's Attack action in the next activation. | - | - | ? | - | ||||||
330 | Healing Potion | Choose a friendly fighter and roll a defence dice. On a roll of Block or Critical success remove up to two wound tokens from them. Otherwise remove one wound token from them. | - | - | - | SSduplicate | 13/44 (29.55%) | |||||
331 | Hidden Paths | Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action. | - | - | ? | - | ||||||
343 | My Turn | Reaction: Play this after an Attack action or ploy that damages a friendly fighter. Push them up to one hex and make an Attack action with them. Restricted |
- | - | ? | - | ||||||
356 | Shardgale | All fighters suffer 1 damage. | - | - | - | - | ||||||
361 | Spectral Wings | The first fighter to make a Move action in the next activation has +2 Move. | - | - | - | SSduplicate | ||||||
372 | Twist the Knife | Reaction: Play this during a friendly fighter's Attack action that has a Range of 1 and will succeed. It has +1 Damage for that Attack action. Restricted |
- | - | - | - | ||||||
376 | Awakened Weapon | You can re-roll one attack dice each time this fighter makes an Attack action. Restricted |
- | - | - | - | ||||||
389 | Great Fortitude | +1 Wounds. | - | - | - | SSduplicate | 19/44 (43.18%) | |||||
390 | Great Speed | +1 Move. | - | - | - | SSduplicate | ||||||
391 | Great Strength | +1 Damage to all Attack actions with a Range of 1 or 2. | - | - | - | SSduplicate | 37/44 (84.09%) | |||||
395 | Incredible Strength | +1 Damage to all Attack actions with a Range of 1 or 2. Restricted |
- | - | - | - | ||||||
410 | Shadeglass Dagger | (Errata update) The Grievous 1 keyword replaces the similar ability on this card. 1 Fury 3 3 When this Attack action is successful, discard this upgrade. On a critical hit, this Attack action has +1 Damage. Restricted |
- | - | - | - |